Oct 13, 2011

Gave the consumer an additional $ 1740000000 on the content of the video game in Q2

Gave the consumer an additional $ 1740000000 on the content of the video game in Q2

Current Games Industry The NPD Group, total consumer spending report suggests that consumers spent an additional $ 1740000000 on the content of video games in the second quarter. NPD classifies this additional category of all content from the game a new video game software for PCs and physical resources. Some examples are the purchase of games for social networks, downloadable content, mobile games, digital downloads, subscriptions, rent and buy the game used. Gave consumers a total of 1440000000 $ on games for consoles and PC physicians in the quarter and totaled $ 4500000000 issued on the content of video games, hardware and accessories. This represents an increase of 1% above the same quarter last year. "While the new physical channel retailers still generates the most revenues in the industry, enabling our comprehensive research coverage to understand each other on the total consumption expenditure in a growing number of opportunities to appreciate and play experience, including mobile applications and downloadable content," NPD analyst Anita Frazier told on the field. keep reading the full press release from the NDP.

behind the second Quarter of 2011, the gaming industry: total consumer spending reports leading market research firm the NPD Group, plus $ 144. billion the US. spent the consumers of the new Physical and PC video game software in the second quarter of 2011, played a total consumer spending for the content of these other methods to achieve, including games, rental, subscription, full digital game downloads, games, social networking, downloadable content and mobile games, to an estimated $ 1740000000th The total amount is spent by consumers on the material, content and accessories valued at $ 4500000000, an increase of 1 percent in Q2 2010.

"While the new physical channel retailers still generates the most revenues in the industry, enabling our extensive research coverage we find to total consumer spending by a growing number of ways to evaluate and play experience, including mobile applications and downloadable content," told Anita Frazier, analyst at NPD Group. "Through a combination of shops, and the monitoring of consumer research, provides the NPD Group provides an extensive, well, the whole dynamic and rapid change. We are pleased that our reporting to expand on the consumption expenditure distribution channels, the United Kingdom, France and Germany occur in the spring of 2012. "

Methodology The estimates are in the new report from NPD, the game industry published: the total consumption expenditure by the NPD Group released in late September 2011 - and also serves as collection tracking NPD physical POS (tracking service retail) and consumer research, including the acquisition of Games


source : BGR.com

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